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Meet the team!

28 February 2020

Following our launch of Dungeon: Immortal Evil this week, we’ll be sitting down with the team who worked long and hard to bring the industry’s first RPG-slot to life!

In the first edition of our series, meet Roman, one of our design superstars

What do you personally like about Dungeon: Immortal Evil

Roman: There is a lot to choose from. As a game designer, I’m very proud that the gameplay is an industry-first combination of Role Playing Game based (RPG) action and slot excitement. 

I also like the fact that the technology behind Dungeon: Immortal Evil is of such high quality. Fully 3D and optimised for mobile gaming, the title boasts outstanding technical specifications, making it a brilliantly engaging entertainment experience. 

 

 

What is unique about this game?

Roman: Dungeon: Immortal Evil offers a unique combination of an RPG, video-game experience married with the build-up of suspense and anticipation of traditional casino. 

However, the traditional similarity stops just about there. Players do not spin the reels as they would in a conventional slot game, rather the objective is to bravely cut your way through hordes of enemies. The team also put a lot of work into the game’s theme and visual aesthetics, resulting in the stunning graphics and captivating characters on show for all to see. 

What challenges did you face and how did you manage to overcome them? 

Roman: A project of this magnitude will always create challenges, but, with our shared drive to create content that is literally an industry first, has been a massive motivator for us. 

The length of time it demanded from virtually everyone involved with Evoplay Entertainment was tough at times, but the incredible quality of the final product undoubtedly made it all worthwhile; and we are over the moon with the result. 

Who is your favourite character?

Roman: The main hero, of course!

Company Updates Industry Firsts

iGaming’s first ever RPG inspired slot!

26 February 2020

24 February 2020: Evoplay Entertainment, the innovative game development studio, has announced the launch of the industry’s first ever role-playing game (RPG) slot, Dungeon: Immortal Evil.

The result of over a year’s research and development, Dungeon: Immortal Evil harnesses the latest in 3D gaming technology to offer players the first ever slot-based hack and slash adventure. 

Designed to be truly HTML5 mobile-perfect for handheld gaming, it is unique in its slot-based gameplay. Rather than facing regular pay symbols and pay patterns, the game’s mechanics will be familiar to players of RPGs – following the player’s avatar throughout as he battles with the game’s monsters and accumulates loot when victorious. 

Tracked by a third-person 3D camera that follows the hero’s adventure throughout the game’s many different levels, every spin is a new journey through a different level with a random number of enemies and a mystery loot-based outcome for each win. Each victory awards players with loot divided by rarity: common, magic, rare, epic or legendary: convertible into an instant money outcome. 

Despite the RPG elements and immersive gameplay, Dungeon: Immortal Evil stays true to its slots-based origins – all wins and losses are RNG-based, no skills or knowledge can help – it all comes down to the luck of the spin and the RNG algorithm. 

In place of free spins, and to unlock bonus achievements, players must battle their way through a number of Dungeon spaces, fighting with enemies who protect the final level’s boss. 

Every bonus level has an RNG determined reward, equal to money. Once a player is victorious, a chest appears which contains a random selection of a weapon, armour upgrade or health potion. After entering the portal into the Dungeon players must bravely vanquish a series of opponents culminating in a showdown with the final Boss, where a bet multiplier of up to 5000x can be won.

Commenting on the launch of the industry’s first ever RPG slot, Ivan Kravchuk, CEO of Evoplay Entertainment, said: 

“At Evoplay Entertainment we’re always looking to push the boundaries of what’s possible when it comes to gaming. The result of over a year’s dedication from our fantastic team, Dungeon: Immortal Evil is designed for the next generation of player who values an immersive experience beyond the typical ‘spin and win’. 

“As the industry’s first RPG (think first-person adventure) slot, we’ve had to start from scratch when it comes to building it from the ground up. Everything from design to the game’s mechanics – it has literally been a labour of love for us to create something that can be called truly new in the industry, and we can’t wait to see what our players make of it.”

The hugely popular studio first shot to fame in 2018 with the industry’s first mass-market 3D / VR slot, Necromancer. 

Having gone from strength-to-strength since, Evoplay Entertainment now boasts a 70+ strong portfolio of slots, table, and instant games. The developer plans to cement its innovative reputation further by continuing to unveil some of the industry’s most advanced slots at headline events throughout the year.

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