Meet the team – Chapter 5

25 March 2020

In the forth edition of our “Meet the Dungeon: Immortal Evil Team” series, we are sitting down with Zaur, one of our genius mathematicians! We are inviting you to discover how the industry’s first RPG-inspired slot was brought to life.  

What do you personally like about Dungeon: Immortal Evil?

Zaur: The game is packed full of thrills and excitement. At every moment you are immersed in an exhilarating struggle between good and evil, routing for the hero as he overcomes all the odds to defeat enemies that become progressively stronger.

The free spins round builds tension and suspense as you anticipate the hero’s chances of retrieving a bonus from the chest. Of course, the fact that the characters fight for a loot-based reward equal to money only adds to the thrills and sense of anticipation.


What is unique about this game?

Zaur: Dungeon: Immortal evil is an entertainment experience completely unlike anything else. With a theme that is simultaneously inviting, gripping and multi-faceted, it offers so much more than the simple win/lose binary of a traditional slot game.

As the hero vanquishes a terrifying succession of the worst monsters in hell, the character’s progression keeps players engaged as he deploys impressive skills in defence and attack, sustains tough injuries before overcoming them to return even stronger.

Our talented product development team worked tirelessly to maintain the balance between immersive character settings and RNG-based outcomes, with state-of-the-art mathematical modelling also deployed to ensure massive win potential and regular bonus pay-outs.

What challenges did you face and how did you manage to overcome them?

Zaur: As a mathematician, I was part of the game development process, determining all the relevant probabilities and win ratios as well as calculating the strength and speed of the monsters.

Achieving the correct balance between each of the game’s thrilling but disparate elements was a challenge, but one we relished. In particular, Dungeon Mode presented complications as ensuring that players reached the final enemy, while only the most fortunate outcomes resulted in victory was a particularly tough balance to strike.

My colleagues and I dedicated a lot of time and energy to adjusting the strength of the monsters and the content of the chests. In the end, the ground-breaking nature of the incredible final product made every challenge worthwhile in the end.

Who is your favourite character?

Zaur: Naturally, everyone wants to be a hero. For a mathematician, though, the acolyte is probably the most accurate comparison: a modest, understated character with a love of books.


Meet our new partner – AskGamblers

23 March 2020

Evoplay Entertainment is thrilled to partner with one of the online casino industry’s most prominent information sources, AskGamblers. The site provides the most up-to-date and accurate information available about the online gambling market.

All of the platform’s widely read content is based on its core values – trust, independence, quality, fair play and transparency. AskGamblers knows how important trust is for a properly functioning gambling industry, and diligently strives to cultivate it with every one of its readers. Critical to achieving that is independence, and all of the content found on AskGamblers is based on its own objective opinions or those of its readers.

AskGamblers is also driven by the pursuit of excellence, always looking to deliver the very highest quality of service. Offering transparent and unbiased game reviews and ratings from real players, it has developed a leading casino platform over the past decade, committed to ensuring player safety and enjoyment.

The site is a comprehensive source of information around online gambling, covering casino and slot reviews, the best and most recent bonuses on offer, detailed industry news, an easy-to-use community page, a complaints page for people whose online betting experience has left them disappointed and a ranked list of affiliate programs. It is the only tool you need to find the latest casino updates.

Evoplay Entertainment looks forward to a fruitful commercial relationship with AskGamblers, a high-quality platform with an impressively large audience. Check out all the latest action on the site here.


Meet the team! Chapter 3

20 March 2020

Following our launch of Dungeon: Immortal Evil, we’ll be sitting down with the team who worked long and hard to bring the industry’s first RPG-slot to life.

In the third edition of our series, meet Alex, one of our fantastic concept artists!

What do you personally like about Dungeon:Immortal Evil?

Alex: Put simply, Dungeon: Immortal Evil is an experience like no other. Transporting players to the middle ages on an epic journey through time for an exhilarating war between good and evil, the game brings a level of entertainment that goes far beyond anything else in today’s slot market.
Another feature I am particularly fond of is the absence of reels. Instead, wins are achieved through battles with the enemies that lurk in each corner of the ancient mountain temple where the game is set. Every victory brings a loot-based reward equal to money, with a variety of petrifying opponents encountered as the game’s detailed narrative unfolds.


What is unique about this game?

Alex: Dungeon’s highly realistic graphics give the title a stunning visual aesthetic that is completely distinct from anything else in the industry. Of course, these spectacular effects are the result of extensive hard work from our gifted development team.
The game boasts an image resolution four times higher, yet occupying 10 times less space, than similar products on the market.

What challenges did you face and how did you manage to overcome them?

Alex: As a concept artist, the main challenge I faced was perfecting the style and imagery of the game locations. Researching all the relevant materials was a time consuming process, but the incredible quality of the end result made the hard work worthwhile.
During the creative process I was inspired by Gothic and Romanesque architectural styles, and it was immensely rewarding to see my initial rough sketches eventually blossom to the beautiful 3D graphics displayed in the game.

Who is your favourite character?

Alex: It’s a boring answer, but definitely the main hero!



19 March 2020

As the spread of COVID-19 continues to impact people and businesses worldwide, we want to assure you that with our comprehensive contingency plans in place, work at Evoplay Entertainment will remain unaffected.

As a global company, our contingency plans are there to safeguard our employees, and the needs of our clients, in the event of unforeseeable circumstances such as these.

While the situation is changing on a day-to-day basis, we are committed to maintaining the high standards and quality service our clients have come to expect from the Evoplay Entertainment team.

In the meantime, be safe in the knowledge that we’re working on a fantastic range of high-tech content that will keep your players engaged throughout the summer!

If you require further information, feel free to reach out to your Account Manager.

Our customer support team is also of course available to answer any inquiries via our skype, e-mail or phone.


Meet our new partner – Gamblers Pick!

6 March 2020

Evoplay Entertainment is delighted announce its partnership with the leading casino review site, GamblersPick. A platform dedicated to giving you all the information you need about the world of online gambling, it is a one-stop shop for experienced players, total newcomers and everybody in between.

Staffed by an expert team of industry insiders and committed enthusiasts, the site offers a wealth of industry news, tips, tricks and advice on how to increase your winnings. Enjoyed by a large and rapidly growing audience, GamblersPick is a trustworthy source of reliable, up-to-date and useful information for anybody who enjoys online gambling.

The sheer volume of new content in today’s iGaming market leaves many punters struggling to keep track. That’s why GamblersPick tells you everything you need to know on one easy-to-use website, putting a strong emphasis on community and fan engagement.

The site encourages all its users to share their experiences in any way they can, be it through individual casino reviews, game summaries or more general gambling tips. Its members play with the best casinos available, getting maximum value for money.
Evoplay Entertainment looks forward to a long and productive professional relationship with GamblersPick, where you can read up on all of the innovative game development studio’s entertaining content, including our latest hit ‘Dungeon: Immortal Evil’.

Check out the site’s amazing reviews here.


Meet the team! Chapter 2

3 March 2020

Following our launch of Dungeon: Immortal Evil this week, we’ll be sitting down with the team who worked long and hard to bring the industry’s first RPG-slot to life.

In the second edition of our series, meet Sergey, one of our superstar concept artists!

What do you personally like about Dungeon: Immortal Evil?

Sergey: Because there’s nothing else like it! I’m a huge fan of anything that involves fantasy and RPG, so working on the game was a dream come true. Following a heroic Viking warrior through a series of epic battles certainly felt like an adventure, particularly because of the engaging characters that are encountered along the way – and I’m delighted with the result. 


What is unique about this game?

Sergey: One of the many things that distinguishes Dungeon: Immortal Evil from other slots is the third-person, 3D camera that makes it feel as much like a classic video game as a slot. Unlike a lot of today’s casino games, which tend to be over-reliant on the same old themes (Aztec gold, anyone?), Dungeon: Immortal Evil offers players the chance to dive into a genuinely compelling story. That story is made all the more convincing by the game’s high-quality image resolution, making for a truly stunning gamified experience. 

What challenges did you face and how did you manage to overcome them?  

Sergey: When it came to working on the game’s conceptual aspects, in particular its characters, the central challenge was to create visuals that are interesting yet accessible. 

Specifically, allowing players with older smartphone models to enjoy the game, whilst also enabling users with newer versions to take advantage of its realistic graphics was a challenge. With some of our fantastic tech, we’ve been able to ensure that the game uses up very little data; and I’m delighted that Dungeon: Immortal Evil can be enjoyed anywhere in the world. 

Who is your favourite character? 

Sergey: I’ll go for the skeleton, as he’s always smiling! 

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